From Oxo (1952), to Plague, the prophetic pre-pandemic title, the history of video games revolves around the concept of gaming experience: the improvement of immersion (from arcade cabinets to the total involvement of VR headsets) has gone hand in hand with the increase in the computing power necessary to manage the fluidity of movements and scenarios in an increasingly realistic way, with the portability - and consequent miniaturization - of the consoles, with the tactile performance of the controllers, with the improvement of storytelling and the diffusion of online multiplayer. Every stage, every success - but also every failure - have brought gaming into the lives of millions of people, building a billion-dollar business but above all a cultural, social, educational phenomenon, which in its best expressions is worthy of being considered the Eighth Art .
Reasons of interest:
- A long adventure in the world of video games, to understand how the way of playing has changed, from the first home consoles to the boom of the pandemic period
- In collaboration with the Videogame Art Museum of Bologna, we photographed many now unobtainable consoles such as the Magnavox Odyssey or the Nintendo Color TV Game 6
- Suitable for video game enthusiasts, but also for arcade nostalgics and the simply curious, thanks to discursive texts and a parallel with the history of the twentieth century
- A link and a QR code to selected YouTube videos make the story even more exciting!
Size: 21.5 × 26.5 cm
Number of pages: 224
October 24, 2022